#import "head.h"

@interface SpriteGameEnemyLifeBar : CCSprite
{
	CCSprite *back_;
	CCProgressTimer *front_;
}

@property (nonatomic, readwrite, assign) CCSprite *back;
@property (nonatomic, readwrite, assign) CCProgressTimer *front;

- (id)initSpriteGameEnemyLifeBar;
- (void)SetPersent:(float)Persent;

@end